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Intro for Games:
2 days + 1 optional
Getting
a solid understanding of Max is a key objective of the
training. Take notes at your own speed, use any training
material brought to the sessions and discuss your
aspirations with the trainer who is an industry
professional.
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Course content:
Modelling:
Discover the rules behind the console. Nothing is
what it seems in this ultra creative environment.
Learn how to model low-poly environments and
games assets.
Materials:
This area is just as demanding. Learn about
texture pages and UVW mapping in a way not used
in standard hi-res 3d. Apply and edit materials
at sub-object level and add detail beyond the low
poly model resolution.
Levels:
Designing levels is a dark art. Hints, tricks and
tips for constructing a convincing environment to
interact with in your game.
UVW Mapping:
A whole new world of mapping and editing UVWs
onto your low-poly assets. Learn how to control
special materials at sub-object level to work
within the rules of games engines.
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Location.
The
great advantage of one to one training is that training
can be at either your location or ours.
We can travel to anywhere in Europe for your convenience,
arrange training rooms in London or you can come here to
CUK in Oxfordshire. Your choice. |
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