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Textures for 3D artists:
2 days + 1 optional
Getting
a basic understanding of PhotoShop is a key objective of
the training. Take notes at your own speed, use any
training material brought to the sessions and discuss
your aspirations with the trainer who is an industry
professional.
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Course content:
Conventions:
We outline the platform restrictions you may be
faced with and show you samples of other peoples
work from within the industry as inspiration
Layers:
This key feature allows for many problems to be
solved quickly once you have opened your eyes to
some key features that you will use time and
again.
UWW mapping:
We show you why UVW mapping is king in low-poly
games. Success depends on how much care you take
at this point. You have to be an artist and a
geek.
Bump Maps:
Actually, depending on the game, Normal Maps.
Some tools in PhotoShop appear almost magical.
This is one of those tools. We help you discover
how to master this mysterious part of game art.
Blending:
As if you havent learnt enough,
theres more. Here is a box of digital
tricks that will keep you entranced for the rest
of your digital life. You will also become very
boring in company when you declare I know
how they do that...
Filters:
Ok, so this bit is cool too and I love it, so
Im expecting you will have to say
ooh and ahh when I hold
up the card. This is the heart of special
effects.
File Formats:
And sizes, down to the last pixel. This is where
we teach the rules, dos and donts
about saving and bit depths and stuff. Really
important but a bit geeky. Hey nothing wrong with
that.
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Location.
The
great advantage of one to one training is that training
can be at either your location or ours.
We can travel to anywhere in Europe for your convenience,
arrange training rooms in London or you can come here to
CUK in Oxfordshire. Your choice. |
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